Soapbox: During A Mental Health Crisis, It Wasn't Cosy Games That Helped
I tense up whenever I take a corner in F-Zero, clenching my jaw as I whip around a hairpin turn, just barely missing the wall and glancing another pilot. My fingers claw the Super Nintendo pad’s buttons almost like I’m steering Captain Falcon’s machine for real, careening down the streets of Port Town at 400 km/h. The only thing on my mind is crossing that finish line before the computer can. It’s all I have room to think about.